| Commit message (Collapse) | Author | Age | Files | Lines |
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The min_stop_interval safety check is fragile and leads to a notable
amount of complexity. Avoid these issues by not programming this
safety check.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Calculate the get_status() axis_minimum and axis_maximum fields in
advance so that they don't need to be calculated on each get_status()
call.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Signed-off-by: Janar Sööt <janar.soot@gmail.com>
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There's no reason to distinguish between an EndstopError and a
CommandError, so just use CommandError.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Move the EndstopMoveError() code from homing.py to a new method in the
toolhead Move class.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Signed-off-by: Eric Callahan <arksine.code@gmail.com>
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Signed-off-by: David Smith <davidosmith@gmail.com>
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The caller can now determine which steppers are connected to cartesian
Z movement via the new stepper.is_active_axis() method. It is
therefore no longer necessary for the kinematic code to identify these
steppers.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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The STEPPER_BUZZ command needs to know if the axis is using radians
instead of millimeters so that it can move a more appropriate
distance.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Rename calc_position() to calc_tag_position() and have it calculate
the value of the position from the last stepper set_tag_position()
call. This enables the calc_tag_position() code to be more flexible
as it can be run with arbitrary positions.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Directly disable all the stepper motors on a global motor_off() from
the StepperEnable() class in stepper_enable.py. This simplifies the
toolhead and kinematic classes.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Rename the function so it is more clear what the step generation code
path is.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Now that all kinematics use the trapq system, there is no need to call
into the kinematics on each g-code move.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Signed-off-by: Florian Heilmann <Florian.Heilmann@gmx.net>
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Now that homing is implemented via "drip moves", it is no longer
necessary to round the homing speed and it is no longer necessary to
add a delay for cpu processing time.
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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