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authorKevin O'Connor <kevin@koconnor.net>2019-06-27 13:11:58 -0400
committerKevinOConnor <kevin@koconnor.net>2019-07-10 10:43:20 -0400
commitdd34768e3afb6b5aa46885109182973d88df10b7 (patch)
treef34da0ee6f99221bd37f931edca92f46fe91c826 /klippy/kinematics/polar.py
parent43064d197d6fd6bcc55217c5e9298d86bf4ecde7 (diff)
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homing: Remove no longer needed homing time delay code
Now that homing is implemented via "drip moves", it is no longer necessary to round the homing speed and it is no longer necessary to add a delay for cpu processing time. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
Diffstat (limited to 'klippy/kinematics/polar.py')
-rw-r--r--klippy/kinematics/polar.py5
1 files changed, 1 insertions, 4 deletions
diff --git a/klippy/kinematics/polar.py b/klippy/kinematics/polar.py
index 70b314eb..790ce467 100644
--- a/klippy/kinematics/polar.py
+++ b/klippy/kinematics/polar.py
@@ -63,10 +63,7 @@ class PolarKinematics:
else:
forcepos[axis] += position_max - hi.position_endstop
# Perform homing
- limit_speed = None
- if axis == 2:
- limit_speed = self.max_z_velocity
- homing_state.home_rails([rail], forcepos, homepos, limit_speed)
+ homing_state.home_rails([rail], forcepos, homepos)
def home(self, homing_state):
# Always home XY together
homing_axes = homing_state.get_axes()