Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Generate interface block using shaders/data.hHEADmaster | Tomasz Kramkowski | 2022-10-16 | 3 | -17/+10 |
* | Use shaders/data.h to generate material code | Tomasz Kramkowski | 2018-10-22 | 1 | -2/+2 |
* | main shader: Use an interface block for neatness | Tomasz Kramkowski | 2018-10-22 | 2 | -17/+21 |
* | Switch to shader version 1.5 to match OpenGL 3.2 requirement | Tomasz Kramkowski | 2018-10-22 | 1 | -1/+1 |
* | Implement specular mapping | Tomasz Kramkowski | 2018-10-19 | 2 | -6/+8 |
* | Fix fragment shader lighting calculation | Tomasz Kramkowski | 2018-10-19 | 1 | -3/+3 |
* | Allow multiple shaders while reducing duplication | Tomasz Kramkowski | 2018-10-19 | 3 | -0/+79 |