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* Generate interface block using shaders/data.hHEADmasterTomasz Kramkowski2022-10-163-17/+10
* Use shaders/data.h to generate material codeTomasz Kramkowski2018-10-221-2/+2
* main shader: Use an interface block for neatnessTomasz Kramkowski2018-10-222-17/+21
* Switch to shader version 1.5 to match OpenGL 3.2 requirementTomasz Kramkowski2018-10-221-1/+1
* Implement specular mappingTomasz Kramkowski2018-10-192-6/+8
* Fix fragment shader lighting calculationTomasz Kramkowski2018-10-191-3/+3
* Allow multiple shaders while reducing duplicationTomasz Kramkowski2018-10-193-0/+79