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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-22 16:08:06 +0300 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-22 16:08:06 +0300 |
commit | adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798 (patch) | |
tree | 8f9fc2ef41fc514c0a5c09a1a09796ed890857b4 /shaders | |
parent | accfd0b069897c1a07b7ee7dd1f35a345fb76c30 (diff) | |
download | faqe-adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798.tar.gz faqe-adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798.tar.xz faqe-adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798.zip |
Use shaders/data.h to generate material code
There is enough information to generate some of the material loading
code from shaders/data.h.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/data.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/data.h b/shaders/data.h index d7fbfd3..a2d5625 100644 --- a/shaders/data.h +++ b/shaders/data.h @@ -24,8 +24,8 @@ #undef SH_UNI #endif // SH_UNI #ifdef SH_TEX - SH_TEX(2D, tdiff) - SH_TEX(2D, tspec) + SH_TEX(2D, diff) + SH_TEX(2D, spec) #undef SH_TEX #endif // SH_TEX #ifdef SH_OUT |