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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-22 01:45:13 +0300 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-22 01:45:13 +0300 |
commit | 06d028e6a6b7d32de7201b2acfec7e54d08103dc (patch) | |
tree | da638869841914936002991667be3219186c4027 /shaders | |
parent | 0cd7f50e11d89311762ae062bb1cfa876a317353 (diff) | |
download | faqe-06d028e6a6b7d32de7201b2acfec7e54d08103dc.tar.gz faqe-06d028e6a6b7d32de7201b2acfec7e54d08103dc.tar.xz faqe-06d028e6a6b7d32de7201b2acfec7e54d08103dc.zip |
Switch to shader version 1.5 to match OpenGL 3.2 requirement
OpenGL 3.3 was the first version of OpenGL where the shader program
versioning scheme was made to follow the GL versioning scheme.
Now that we have vulkan, it's mismatched again.
That's all irrelevant, the correct version of GLSL for OpenGL 3.2 is not
3.3 or 3.2 but actually 1.5.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/data.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/data.h b/shaders/data.h index 0225212..d7fbfd3 100644 --- a/shaders/data.h +++ b/shaders/data.h @@ -7,7 +7,7 @@ #undef SH_PROG #endif // SH_PROG #ifdef SH_VER - SH_VER("330 core") + SH_VER("150 core") #undef SH_VER #endif // SH_VER #ifdef SH_IN |