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faqe
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A simple quake clone game (WIP)
Tomasz Kramkowski <tomasz@kramkow.ski>
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faqe.c
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Author
Age
Files
Lines
*
Cleanup pass
Tomasz Kramkowski
2018-10-27
1
-1
/
+1
*
Use shaders/data.h to generate material code
Tomasz Kramkowski
2018-10-22
1
-2
/
+0
*
use shaders/data.h for the definition of vertices
Tomasz Kramkowski
2018-10-22
1
-2
/
+2
*
Fix light position so it falls outside of the utah teapot
Tomasz Kramkowski
2018-10-19
1
-3
/
+3
*
Implement specular mapping
Tomasz Kramkowski
2018-10-19
1
-1
/
+2
*
Allow multiple shaders while reducing duplication
Tomasz Kramkowski
2018-10-19
1
-28
/
+10
*
Change OpenGL context version to 3.2 for better portability
Tomasz Kramkowski
2018-07-15
1
-1
/
+1
*
dorp says this is no longer UB if float (*)[4] is cast to float *
Tomasz Kramkowski
2018-05-15
1
-3
/
+3
*
faqe.c: main now returns 0 to fix SDL_main on windows
Tomasz Kramkowski
2018-05-04
1
-0
/
+2
*
Move assets to an assets subdirectory and simplify model loading
Tomasz Kramkowski
2018-05-04
1
-11
/
+17
*
Animate the light position around the cube
Tomasz Kramkowski
2018-05-03
1
-1
/
+8
*
Add a simple camera struct and camera controls
Tomasz Kramkowski
2018-05-03
1
-15
/
+49
*
Cleanup: License headers, spacing, naming
Tomasz Kramkowski
2018-05-02
1
-1
/
+1
*
Implement diffuse texture loading and basic material support
Tomasz Kramkowski
2018-05-02
1
-1
/
+4
*
Improve glprog_load to take sentinel terminated lists
Tomasz Kramkowski
2018-05-02
1
-2
/
+4
*
Enable SRGB framebuffer and backface culling.
Tomasz Kramkowski
2018-05-02
1
-0
/
+2
*
Fix model matrix being transposed.
Tomasz Kramkowski
2018-04-30
1
-1
/
+1
*
Store camera position in a variable for now.
Tomasz Kramkowski
2018-04-30
1
-1
/
+2
*
Fix proj mat not being set requiring a resize before anything shows
Tomasz Kramkowski
2018-04-30
1
-0
/
+1
*
Implement basic model loading of FMD format.
Tomasz Kramkowski
2018-04-27
1
-44
/
+52
*
Replace GLFW3 with SDL2
Tomasz Kramkowski
2018-04-20
1
-29
/
+51
*
Rename project gltest -> faqe
Tomasz Kramkowski
2018-03-30
1
-0
/
+111