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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-22 16:08:06 +0300 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-22 16:08:06 +0300 |
commit | adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798 (patch) | |
tree | 8f9fc2ef41fc514c0a5c09a1a09796ed890857b4 /faqe.c | |
parent | accfd0b069897c1a07b7ee7dd1f35a345fb76c30 (diff) | |
download | faqe-adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798.tar.gz faqe-adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798.tar.xz faqe-adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798.zip |
Use shaders/data.h to generate material code
There is enough information to generate some of the material loading
code from shaders/data.h.
Diffstat (limited to 'faqe.c')
-rw-r--r-- | faqe.c | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -87,8 +87,6 @@ int main(int argc, char **argv) gl_prog_use(prog.main.prog); viewport(prog.main.uni.proj, WIDTH, HEIGHT); - gl_uni_set1i(prog.main.tex.tdiff, 0); - gl_uni_set1i(prog.main.tex.tspec, 1); gl_enable(GL_DEPTH_TEST); gl_enable(GL_FRAMEBUFFER_SRGB); |