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* Cleanup passTomasz Kramkowski2018-10-271-1/+1
* Use shaders/data.h to generate material codeTomasz Kramkowski2018-10-221-2/+0
* use shaders/data.h for the definition of verticesTomasz Kramkowski2018-10-221-2/+2
* Fix light position so it falls outside of the utah teapotTomasz Kramkowski2018-10-191-3/+3
* Implement specular mappingTomasz Kramkowski2018-10-191-1/+2
* Allow multiple shaders while reducing duplicationTomasz Kramkowski2018-10-191-28/+10
* Change OpenGL context version to 3.2 for better portabilityTomasz Kramkowski2018-07-151-1/+1
* dorp says this is no longer UB if float (*)[4] is cast to float *Tomasz Kramkowski2018-05-151-3/+3
* faqe.c: main now returns 0 to fix SDL_main on windowsTomasz Kramkowski2018-05-041-0/+2
* Move assets to an assets subdirectory and simplify model loadingTomasz Kramkowski2018-05-041-11/+17
* Animate the light position around the cubeTomasz Kramkowski2018-05-031-1/+8
* Add a simple camera struct and camera controlsTomasz Kramkowski2018-05-031-15/+49
* Cleanup: License headers, spacing, namingTomasz Kramkowski2018-05-021-1/+1
* Implement diffuse texture loading and basic material supportTomasz Kramkowski2018-05-021-1/+4
* Improve glprog_load to take sentinel terminated listsTomasz Kramkowski2018-05-021-2/+4
* Enable SRGB framebuffer and backface culling.Tomasz Kramkowski2018-05-021-0/+2
* Fix model matrix being transposed.Tomasz Kramkowski2018-04-301-1/+1
* Store camera position in a variable for now.Tomasz Kramkowski2018-04-301-1/+2
* Fix proj mat not being set requiring a resize before anything showsTomasz Kramkowski2018-04-301-0/+1
* Implement basic model loading of FMD format.Tomasz Kramkowski2018-04-271-44/+52
* Replace GLFW3 with SDL2Tomasz Kramkowski2018-04-201-29/+51
* Rename project gltest -> faqeTomasz Kramkowski2018-03-301-0/+111