Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Allow multiple shaders while reducing duplication | Tomasz Kramkowski | 2018-10-19 | 1 | -10/+0 |
| | | | | | | This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders. | ||||
* | Fixup license headers | Tomasz Kramkowski | 2018-04-22 | 1 | -0/+4 |
| | |||||
* | Move to using bie for assets | Tomasz Kramkowski | 2018-03-28 | 1 | -0/+6 |
Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h. |