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* Allow multiple shaders while reducing duplicationTomasz Kramkowski2018-10-191-10/+0
| | | | | | This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders.
* Fixup license headersTomasz Kramkowski2018-04-221-0/+4
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* Move to using bie for assetsTomasz Kramkowski2018-03-281-0/+6
Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h.