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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-03-28 00:17:30 +0100 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-03-28 00:18:53 +0100 |
commit | 768feb8bf10807142ff1f21d29f7492509362a18 (patch) | |
tree | 5adad2a4791c5c100c934e01d70c089d0b6002ed /assets.c | |
parent | f68b69f5d2e99143d371c6e50ca28f0d5ff739c5 (diff) | |
download | faqe-768feb8bf10807142ff1f21d29f7492509362a18.tar.gz faqe-768feb8bf10807142ff1f21d29f7492509362a18.tar.xz faqe-768feb8bf10807142ff1f21d29f7492509362a18.zip |
Move to using bie for assets
Shaders are now stored in a bie flat archive and indexed via assets.c
and assets.h.
Diffstat (limited to 'assets.c')
-rw-r--r-- | assets.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/assets.c b/assets.c new file mode 100644 index 0000000..ed90df9 --- /dev/null +++ b/assets.c @@ -0,0 +1,6 @@ +#include "assets.h" + +extern char _binary_assets_bie_start[]; + +#define BIE_ENTRY(name, pos, size) struct asset name = { &_binary_assets_bie_start[pos], size }; +#include "assets.idx" |