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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-19 23:22:07 +0300 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-19 23:30:23 +0300 |
commit | 7c1edef3ac501d40e3de495b9434df71f535e9bc (patch) | |
tree | fd7f4264bdf5c30f7182a147ed9e6c7935c69bf2 /assets.c | |
parent | 91b543a29cb8852251908a49cd120a6f7d9f2f11 (diff) | |
download | faqe-7c1edef3ac501d40e3de495b9434df71f535e9bc.tar.gz faqe-7c1edef3ac501d40e3de495b9434df71f535e9bc.tar.xz faqe-7c1edef3ac501d40e3de495b9434df71f535e9bc.zip |
Allow multiple shaders while reducing duplication
This change also stops using bie as eventually it will be replaced with
a more sophisticated asset handling system which will also allow custom
shaders.
Diffstat (limited to 'assets.c')
-rw-r--r-- | assets.c | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/assets.c b/assets.c deleted file mode 100644 index f3254e2..0000000 --- a/assets.c +++ /dev/null @@ -1,10 +0,0 @@ -/* - * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> - * SPDX-License-Identifier: MIT - */ -#include "assets.h" - -extern char _binary_assets_bie_start[]; - -#define BIE_ENTRY(name, pos, size) struct asset name = { &_binary_assets_bie_start[pos], size }; -#include "assets.idx" |