From adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798 Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Mon, 22 Oct 2018 16:08:06 +0300 Subject: Use shaders/data.h to generate material code There is enough information to generate some of the material loading code from shaders/data.h. --- faqe.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'faqe.c') diff --git a/faqe.c b/faqe.c index ebc7542..1973459 100644 --- a/faqe.c +++ b/faqe.c @@ -87,8 +87,6 @@ int main(int argc, char **argv) gl_prog_use(prog.main.prog); viewport(prog.main.uni.proj, WIDTH, HEIGHT); - gl_uni_set1i(prog.main.tex.tdiff, 0); - gl_uni_set1i(prog.main.tex.tspec, 1); gl_enable(GL_DEPTH_TEST); gl_enable(GL_FRAMEBUFFER_SRGB); -- cgit v1.2.3-54-g00ecf