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authorKevin O'Connor <kevin@koconnor.net>2019-10-29 11:52:56 -0400
committerKevin O'Connor <kevin@koconnor.net>2019-11-06 15:51:51 -0500
commitbefd263260a42221a5ef0eba3a461c1e63421326 (patch)
treebed3343ce3e3ae858b84b79e485069e42fac1b72 /klippy/kinematics/winch.py
parentef53ded6bcad496d4506a9222c4db4ccb2c0418c (diff)
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toolhead: Remove kinematic move() call
Now that all kinematics use the trapq system, there is no need to call into the kinematics on each g-code move. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
Diffstat (limited to 'klippy/kinematics/winch.py')
-rw-r--r--klippy/kinematics/winch.py2
1 files changed, 0 insertions, 2 deletions
diff --git a/klippy/kinematics/winch.py b/klippy/kinematics/winch.py
index 30e18949..101fc292 100644
--- a/klippy/kinematics/winch.py
+++ b/klippy/kinematics/winch.py
@@ -48,8 +48,6 @@ class WinchKinematics:
def check_move(self, move):
# XXX - boundary checks and speed limits not implemented
pass
- def move(self, print_time, move):
- pass
def get_status(self):
# XXX - homed_checks and rail limits not implemented
return {'homed_axes': 'XYZ'}