From befd263260a42221a5ef0eba3a461c1e63421326 Mon Sep 17 00:00:00 2001 From: Kevin O'Connor Date: Tue, 29 Oct 2019 11:52:56 -0400 Subject: toolhead: Remove kinematic move() call Now that all kinematics use the trapq system, there is no need to call into the kinematics on each g-code move. Signed-off-by: Kevin O'Connor --- klippy/kinematics/winch.py | 2 -- 1 file changed, 2 deletions(-) (limited to 'klippy/kinematics/winch.py') diff --git a/klippy/kinematics/winch.py b/klippy/kinematics/winch.py index 30e18949..101fc292 100644 --- a/klippy/kinematics/winch.py +++ b/klippy/kinematics/winch.py @@ -48,8 +48,6 @@ class WinchKinematics: def check_move(self, move): # XXX - boundary checks and speed limits not implemented pass - def move(self, print_time, move): - pass def get_status(self): # XXX - homed_checks and rail limits not implemented return {'homed_axes': 'XYZ'} -- cgit v1.2.3-70-g09d2