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* Generate interface block using shaders/data.hHEADmasterTomasz Kramkowski2022-10-161-8/+1
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* main shader: Use an interface block for neatnessTomasz Kramkowski2018-10-221-9/+11
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* Implement specular mappingTomasz Kramkowski2018-10-191-5/+6
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* Fix fragment shader lighting calculationTomasz Kramkowski2018-10-191-3/+3
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* Allow multiple shaders while reducing duplicationTomasz Kramkowski2018-10-191-0/+28
This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders.