| Commit message (Collapse) | Author | Age | Files | Lines |
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This change also stops using bie as eventually it will be replaced with
a more sophisticated asset handling system which will also allow custom
shaders.
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This is cumbersome and pointless. The goal is to write a simple loader
not to rewrite the entire OpenGL header file.
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The FMD (Faqe Model Data) format is a format designed for faqe. It
stores vertex, element and material information and mesh information.
This patch provides the basic implementation and use of this format.
This patch also implements perspective projection, depth testing and
view and model matrices.
An example fmd file is provided.
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Replace all of GLFW3 with SDL2 for future benefits.
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The project has been renamed to faqe.
The logic for this name: quake -> fake quake -> faqe
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m4 has been removed, loadgl.c.in is now gl.c, gldefs.h and loadgl.h.in
have now been merged into gl.h. loadgl.m4 has been transformed into
glfunc.h which is being used in the way of a bie index file to
generate information at 3 places.
lgl_load is now gl_load and doesn't return anything, the jongjmp.h
method of error handling was pre-emptive and for now this much simpler
system will suffice. This means that lgl_strerror is no longer neede.
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Shaders are now stored in a bie flat archive and indexed via assets.c
and assets.h.
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glprog provides a simple interface to loadign OpenGL program objects
and getting their uniform locations.
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The loadgl interfaces, loads and functions are now generated with m4 so
that all the information can be stored in a single place.
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