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authorTomasz Kramkowski <tk@the-tk.com>2018-10-19 23:22:07 +0300
committerTomasz Kramkowski <tk@the-tk.com>2018-10-19 23:30:23 +0300
commit7c1edef3ac501d40e3de495b9434df71f535e9bc (patch)
treefd7f4264bdf5c30f7182a147ed9e6c7935c69bf2 /Makefile
parent91b543a29cb8852251908a49cd120a6f7d9f2f11 (diff)
downloadfaqe-7c1edef3ac501d40e3de495b9434df71f535e9bc.tar.gz
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Allow multiple shaders while reducing duplication
This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders.
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile5
1 files changed, 0 insertions, 5 deletions
diff --git a/Makefile b/Makefile
index 235ec3f..9f991d1 100644
--- a/Makefile
+++ b/Makefile
@@ -18,13 +18,8 @@ OBJ := faqe.o camera.o ensize.o eprintf.o fmd.o gl.o glprog.o ieee754.o model.o
all: $(PROG)
-include assets.mk
-include $(EPRINTF_PATH)/module.mk
-include $(LINMATH_PATH)/module.mk
-
$(PROG): $(OBJ)
test_ieee754: ieee754.o
-faqe.o: assets.h
deplinks: $(EPRINTF_FILES) $(LINMATH_FILES)