| Commit message (Collapse) | Author | Age | Files | Lines |
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m4 has been removed, loadgl.c.in is now gl.c, gldefs.h and loadgl.h.in
have now been merged into gl.h. loadgl.m4 has been transformed into
glfunc.h which is being used in the way of a bie index file to
generate information at 3 places.
lgl_load is now gl_load and doesn't return anything, the jongjmp.h
method of error handling was pre-emptive and for now this much simpler
system will suffice. This means that lgl_strerror is no longer neede.
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Shaders are now stored in a bie flat archive and indexed via assets.c
and assets.h.
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Add gl_uni_loc and gl_uni_set* functions to loadgl.
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glprog provides a simple interface to loadign OpenGL program objects
and getting their uniform locations.
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gl_strerror takes an OpenGL error enum and acts like strerror.
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The loadgl interfaces, loads and functions are now generated with m4 so
that all the information can be stored in a single place.
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