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* Simplify gl loading by removing m4 and merging gldefs.hTomasz Kramkowski2018-03-309-165/+76
* Remote texture assets can now be included in the project.Tomasz Kramkowski2018-03-285-1/+17
* Move assets*.o from Makefile to assets.mkTomasz Kramkowski2018-03-282-5/+7
* Move to using bie for assetsTomasz Kramkowski2018-03-287-31/+44
* Makefile: -lm needed on linuxTomasz Kramkowski2018-03-281-1/+1
* linmath: more cleanupTomasz Kramkowski2018-03-281-38/+69
* .gitignore: loadgl.[ch]Tomasz Kramkowski2018-03-271-0/+2
* loadgl: gl_uni_*Tomasz Kramkowski2018-03-271-0/+36
* Add more vertex attributes (use a struct)Tomasz Kramkowski2018-03-274-7/+28
* glprog: Wrap OpenGL program object loadingTomasz Kramkowski2018-03-276-46/+107
* Add gl_strerror implementationTomasz Kramkowski2018-03-274-0/+27
* loadgl: Use m4 to generate the loadsTomasz Kramkowski2018-03-266-157/+133
* init commitTomasz Kramkowski2018-03-2611-0/+1019