diff options
author | Tomasz Kramkowski <tk@the-tk.com> | 2018-03-26 16:38:09 +0100 |
---|---|---|
committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-03-26 19:49:24 +0100 |
commit | ca761a910c25197b10aeadcb0120dae132442d56 (patch) | |
tree | f28b134d78b87628178fb28130728c56c9949f26 | |
download | faqe-ca761a910c25197b10aeadcb0120dae132442d56.tar.gz faqe-ca761a910c25197b10aeadcb0120dae132442d56.tar.xz faqe-ca761a910c25197b10aeadcb0120dae132442d56.zip |
init commit
-rw-r--r-- | .gitignore | 14 | ||||
-rw-r--r-- | LICENSE | 20 | ||||
-rw-r--r-- | Makefile | 33 | ||||
-rw-r--r-- | frag.glsl | 9 | ||||
-rw-r--r-- | gldefs.h | 53 | ||||
-rw-r--r-- | gltest.c | 143 | ||||
-rw-r--r-- | linmath.h | 562 | ||||
-rw-r--r-- | loadgl.c | 100 | ||||
-rw-r--r-- | loadgl.h | 56 | ||||
-rw-r--r-- | shaders.h | 20 | ||||
-rw-r--r-- | vert.glsl | 9 |
11 files changed, 1019 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..d7216ac --- /dev/null +++ b/.gitignore @@ -0,0 +1,14 @@ +*.o +gltest +*.exe +*.dll + +*.d + +tags +TAGS + +eprintf.h +eprintf.c + +config.mk @@ -0,0 +1,20 @@ +Copyright 2018 Tomasz Kramkowski <tk@the-tk.com> + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..df93833 --- /dev/null +++ b/Makefile @@ -0,0 +1,33 @@ +# Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> +# SPDX-License-Identifier: MIT +-include config.mk + +PROG := gltest + +EPRINTF_PATH ?= ../eprintf +PKG_CONFIG ?= pkg-config +LN ?= ln -sf + +LIBS := glfw3 +CPPFLAGS += -D__gl_h_ +CFLAGS += $(shell $(PKG_CONFIG) --cflags $(LIBS)) -std=c11 -MMD -MP +LDFLAGS += -Wl,--as-needed +LDLIBS += $(shell $(PKG_CONFIG) --libs $(LIBS)) + +OBJ := gltest.o loadgl.o eprintf.o vert.o frag.o +DEP := $(OBJ:.o=.d) + +%.o: %.glsl + $(LD) -r -b binary $(OUTPUT_OPTION) $< + +all: $(PROG) +$(PROG): $(OBJ) +clean: + $(RM) $(OBJ) $(DEP) $(PROG) + +include $(EPRINTF_PATH)/module.mk +deplinks: $(EPRINTF_FILES) + +-include $(DEP) + +.PHONY: all clean diff --git a/frag.glsl b/frag.glsl new file mode 100644 index 0000000..aa5ec0f --- /dev/null +++ b/frag.glsl @@ -0,0 +1,9 @@ +// Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> +// SPDX-License-Identifier: MIT +#version 330 core +out vec4 color; + +void main() +{ + color = vec4(1.0f, 0.5f, 0.2f, 1.0f); +} diff --git a/gldefs.h b/gldefs.h new file mode 100644 index 0000000..429b85d --- /dev/null +++ b/gldefs.h @@ -0,0 +1,53 @@ +/* + * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> + * SPDX-License-Identifier: MIT + */ +#ifndef GLDEFS_H +#define GLDEFS_H + +#include <stdint.h> +#include <stddef.h> + +typedef uint8_t GLboolean; +typedef int8_t GLbyte; +typedef uint8_t GLubyte; +typedef char GLchar; +typedef int16_t GLshort; +typedef uint16_t GLushort; +typedef int32_t GLint; +typedef uint32_t GLuint; +typedef int32_t GLfixed; +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef int32_t GLsizei; +typedef int32_t GLenum; +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +typedef struct gl_sync *GLsync; +typedef uint32_t GLbitfield; +typedef uint16_t GLhalf; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; + +enum { + GL_FALSE = 0, + GL_TRUE = 1, + GL_TRIANGLES = 0x0004, + GL_FRONT_AND_BACK = 0x0408, + GL_UNSIGNED_INT = 0x1405, + GL_FLOAT = 0x1406, + GL_LINE = 0x1B01, + GL_COLOR_BUFFER_BIT = 0x4000, + GL_ARRAY_BUFFER = 0x8892, + GL_ELEMENT_ARRAY_BUFFER = 0x8893, + GL_STREAM_DRAW = 0x88e0, + GL_STATIC_DRAW = 0x88e4, + GL_DYNAMIC_DRAW = 0x88e8, + GL_FRAGMENT_SHADER = 0x8b30, + GL_VERTEX_SHADER = 0x8b31, + GL_COMPILE_STATUS = 0x8b81, +}; + +#endif // GLDEFS_H diff --git a/gltest.c b/gltest.c new file mode 100644 index 0000000..e40ee0f --- /dev/null +++ b/gltest.c @@ -0,0 +1,143 @@ +/* + * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> + * SPDX-License-Identifier: MIT + */ +#include <GLFW/glfw3.h> +#include <stdbool.h> + +#include "eprintf.h" +#include "gldefs.h" +#include "linmath.h" +#include "loadgl.h" +#include "shaders.h" + +enum { + WIDTH = 800, + HEIGHT = 600, + LOGSIZE = 1024, +}; + +void fb_size_cb(GLFWwindow *win, int width, int height) +{ + (void)win; + gl_viewport(0, 0, width, height); +} + +void take_input(GLFWwindow *win) +{ + if (glfwGetKey(win, GLFW_KEY_ESCAPE) == GLFW_PRESS) + glfwSetWindowShouldClose(win, true); +} + +GLuint load_shader(GLenum type, const char *data, GLint size) +{ + GLuint shdr; + GLint success; + char log[LOGSIZE]; + + shdr = gl_shdr_create(type); + gl_shdr_source(shdr, 1, &data, &size); + gl_shdr_compile(shdr); + gl_shdr_param(shdr, GL_COMPILE_STATUS, &success); + + if (!success) { + gl_shdr_infolog(shdr, sizeof log, NULL, log); + eprintf("Failed to compile shader:\n%s", log); + } + + return shdr; +} + +GLuint load_prog(void) +{ + GLuint vert, frag, prog; + GLuint success; + char log[LOGSIZE]; + + vert = load_shader(GL_VERTEX_SHADER, shader_vert_data, shader_vert_size); + frag = load_shader(GL_FRAGMENT_SHADER, shader_frag_data, shader_frag_size); + prog = gl_prog_create(); + gl_prog_attachshdr(prog, vert); + gl_prog_attachshdr(prog, frag); + gl_prog_link(prog); + gl_prog_param(prog, GL_COMPILE_STATUS, &success); + if (!success) { + gl_prog_infolog(prog, sizeof log, NULL, log); + eprintf("Failed to link program:\n%s", log); + } + gl_shdr_del(vert); + gl_shdr_del(frag); + + return prog; +} + +int main(int argc, char **argv) +{ + GLFWwindow *win; + int ret; + GLuint ebo, vbo, vao, prog; + vec3 verts[] = { + { 0.5f, 0.5f, 0.0f }, + { 0.5f, -0.5f, 0.0f }, + { -0.5f, -0.5f, 0.0f }, + { -0.5f, 0.5f, 0.0f }, + }; + GLuint idxs[] = { + 0, 1, 3, + 1, 2, 3, + }; + + setprogname(argc >= 1 && argv[0] != NULL ? argv[0] : "gltest"); + + glfwInit(); + + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + + win = glfwCreateWindow(WIDTH, HEIGHT, "gltest", NULL, NULL); + if (win == NULL) + eprintf("Failed to create GLFW window"); + glfwMakeContextCurrent(win); + + ret = lgl_load((lgl_loadfunc *)glfwGetProcAddress); + if (ret != 0) + eprintf("Failed to load GL: %s", lgl_strerror(ret)); + glfwSetFramebufferSizeCallback(win, &fb_size_cb); + fb_size_cb(win, WIDTH, HEIGHT); + + gl_buf_gen(1, &vbo); + gl_buf_gen(1, &ebo); + gl_va_gen(1, &vao); + + gl_va_bind(vao); + + gl_buf_bind(GL_ARRAY_BUFFER, vbo); + gl_buf_data(GL_ARRAY_BUFFER, sizeof verts, verts, GL_STATIC_DRAW); + + gl_buf_bind(GL_ELEMENT_ARRAY_BUFFER, ebo); + gl_buf_data(GL_ELEMENT_ARRAY_BUFFER, sizeof idxs, idxs, GL_STATIC_DRAW); + + gl_va_define(0, 3, GL_FLOAT, GL_FALSE, sizeof *verts, 0); + gl_va_enable(0); + + prog = load_prog(); + + gl_poly_mode(GL_FRONT_AND_BACK, GL_LINE); + + while (!glfwWindowShouldClose(win)) { + take_input(win); + + gl_clearcolor(0.2, 0.3, 0.3, 1.0); + gl_clear(GL_COLOR_BUFFER_BIT); + gl_prog_use(prog); + gl_va_bind(vao); + gl_draw_elems(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); + gl_va_bind(0); + + glfwSwapBuffers(win); + glfwPollEvents(); + } + + glfwTerminate(); +} diff --git a/linmath.h b/linmath.h new file mode 100644 index 0000000..8d9ff8c --- /dev/null +++ b/linmath.h @@ -0,0 +1,562 @@ +/* + * Copyright (C) 2013 Wolfgang 'datenwolf' Draxinger <code@datenwolf.net> + * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> + * SPDX-License-Identifier: WTFPL + */ +#ifndef LINMATH_H +#define LINMATH_H + +#include <math.h> + +typedef float lm_elem; +#define LINMATH_H_DEFINE_VEC(n) \ +typedef lm_elem vec##n[n]; \ +static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \ +{ \ + for (int i = 0; i < n; ++i) \ + r[i] = a[i] + b[i]; \ +} \ +static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \ +{ \ + for (int i = 0; i < n; ++i) \ + r[i] = a[i] - b[i]; \ +} \ +static inline void vec##n##_scale(vec##n r, vec##n const v, lm_elem const s) \ +{ \ + for (int i = 0; i < n; ++i) \ + r[i] = v[i] * s; \ +} \ +static inline lm_elem vec##n##_mul_inner(vec##n const a, vec##n const b) \ +{ \ + lm_elem p = 0.0; \ + for (int i = 0; i < n; ++i) \ + p += b[i] * a[i]; \ + return p; \ +} \ +static inline lm_elem vec##n##_len(vec##n const v) \ +{ \ + return sqrtf(vec##n##_mul_inner(v, v)); \ +} \ +static inline void vec##n##_norm(vec##n r, vec##n const v) \ +{ \ + lm_elem k = 1.0 / vec##n##_len(v); \ + vec##n##_scale(r, v, k); \ +} \ +static inline void vec##n##_min(vec##n r, vec##n a, vec##n b) \ +{ \ + for (int i = 0; i < n; ++i) \ + r[i] = a[i] < b[i] ? a[i] : b[i]; \ +} \ +static inline void vec##n##_max(vec##n r, vec##n a, vec##n b) \ +{ \ + for (int i = 0; i < n; ++i) \ + r[i] = a[i] > b[i] ? a[i] : b[i]; \ +} + +LINMATH_H_DEFINE_VEC(2) +LINMATH_H_DEFINE_VEC(3) +LINMATH_H_DEFINE_VEC(4) + +static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b) +{ + r[0] = a[1] * b[2] - a[2] * b[1]; + r[1] = a[2] * b[0] - a[0] * b[2]; + r[2] = a[0] * b[1] - a[1] * b[0]; +} + +static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n) +{ + lm_elem p = 2.0f * vec3_mul_inner(v, n); + for (int i = 0; i < 3; ++i) + r[i] = v[i] - p * n[i]; +} + +static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b) +{ + r[0] = a[1] * b[2] - a[2] * b[1]; + r[1] = a[2] * b[0] - a[0] * b[2]; + r[2] = a[0] * b[1] - a[1] * b[0]; + r[3] = 1.0f; +} + +static inline void vec4_reflect(vec4 r, vec4 v, vec4 n) +{ + lm_elem p = 2.0f * vec4_mul_inner(v, n); + for (int i = 0; i < 4; ++i) + r[i] = v[i] - p * n[i]; +} + +typedef vec4 mat4x4[4]; +static inline void mat4x4_identity(mat4x4 M) +{ + for (int i = 0; i < 4; ++i) + for (int j = 0; j < 4; ++j) + M[i][j] = i == j ? 1.0f : 0.0f; +} +static inline void mat4x4_dup(mat4x4 M, mat4x4 N) +{ + for (int i = 0; i < 4; ++i) + for (int j = 0; j < 4; ++j) + M[i][j] = N[i][j]; +} +static inline void mat4x4_row(vec4 r, mat4x4 M, int i) +{ + for (int k = 0; k < 4; ++k) + r[k] = M[k][i]; +} +static inline void mat4x4_col(vec4 r, mat4x4 M, int i) +{ + for (int k = 0; k < 4; ++k) + r[k] = M[i][k]; +} +static inline void mat4x4_transpose(mat4x4 M, mat4x4 N) +{ + for (int j = 0; j < 4; ++j) + for (int i = 0; i < 4; ++i) + M[i][j] = N[j][i]; +} +static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b) +{ + for (int i = 0; i < 4; ++i) + vec4_add(M[i], a[i], b[i]); +} +static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b) +{ + for (int i = 0; i < 4; ++i) + vec4_sub(M[i], a[i], b[i]); +} +static inline void mat4x4_scale(mat4x4 M, mat4x4 a, lm_elem k) +{ + for (int i = 0; i < 4; ++i) + vec4_scale(M[i], a[i], k); +} +static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, lm_elem x, lm_elem y, lm_elem z) +{ + vec4_scale(M[0], a[0], x); + vec4_scale(M[1], a[1], y); + vec4_scale(M[2], a[2], z); + for (int i = 0; i < 4; ++i) + M[3][i] = a[3][i]; +} +static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b) +{ + mat4x4 temp; + for (int c = 0; c < 4; ++c) { + for (int r = 0; r < 4; ++r) { + temp[c][r] = 0.0f; + for (int k = 0; k < 4; ++k) + temp[c][r] += a[k][r] * b[c][k]; + } + } + mat4x4_dup(M, temp); +} +static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v) +{ + for (int j = 0; j < 4; ++j) { + r[j] = 0.0f; + for (int i = 0; i < 4; ++i) + r[j] += M[i][j] * v[i]; + } +} +static inline void mat4x4_translate(mat4x4 T, lm_elem x, lm_elem y, lm_elem z) +{ + mat4x4_identity(T); + T[3][0] = x; + T[3][1] = y; + T[3][2] = z; +} +static inline void mat4x4_translate_in_place(mat4x4 M, lm_elem x, lm_elem y, lm_elem z) +{ + vec4 t = {x, y, z, 0}; + vec4 r; + for (int i = 0; i < 4; ++i) { + mat4x4_row(r, M, i); + M[3][i] += vec4_mul_inner(r, t); + } +} +static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b) +{ + for (int i = 0; i < 4; ++i) + for (int j = 0; j < 4; ++j) + M[i][j] = i < 3 && j < 3 ? a[i] * b[j] : 0.0f; +} +static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, lm_elem x, lm_elem y, lm_elem z, lm_elem angle) +{ + lm_elem s = sinf(angle); + lm_elem c = cosf(angle); + vec3 u = {x, y, z}; + + if (vec3_len(u) > 1e-4) { + vec3_norm(u, u); + mat4x4 T; + mat4x4_from_vec3_mul_outer(T, u, u); + + mat4x4 S = { + { 0, u[2], -u[1], 0}, + {-u[2], 0, u[0], 0}, + { u[1], -u[0], 0, 0}, + { 0, 0, 0, 0} + }; + mat4x4_scale(S, S, s); + + mat4x4 C; + mat4x4_identity(C); + mat4x4_sub(C, C, T); + + mat4x4_scale(C, C, c); + + mat4x4_add(T, T, C); + mat4x4_add(T, T, S); + + T[3][3] = 1.; + mat4x4_mul(R, M, T); + } else { + mat4x4_dup(R, M); + } +} +static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, lm_elem angle) +{ + lm_elem s = sinf(angle); + lm_elem c = cosf(angle); + mat4x4 R = { + {1.0f, 0.0f, 0.0f, 0.0f}, + {0.0f, c, s, 0.0f}, + {0.0f, -s, c, 0.0f}, + {0.0f, 0.0f, 0.0f, 1.0f} + }; + mat4x4_mul(Q, M, R); +} +static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, lm_elem angle) +{ + lm_elem s = sinf(angle); + lm_elem c = cosf(angle); + mat4x4 R = { + { c, 0.0f, s, 0.0f}, + { 0.0f, 1.0f, 0.0f, 0.0f}, + { -s, 0.0f, c, 0.0f}, + { 0.0f, 0.0f, 0.0f, 1.0f} + }; + mat4x4_mul(Q, M, R); +} +static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, lm_elem angle) +{ + lm_elem s = sinf(angle); + lm_elem c = cosf(angle); + mat4x4 R = { + { c, s, 0.0f, 0.0f}, + { -s, c, 0.0f, 0.0f}, + { 0.0f, 0.0f, 1.0f, 0.0f}, + { 0.0f, 0.0f, 0.0f, 1.0f} + }; + mat4x4_mul(Q, M, R); +} +static inline void mat4x4_invert(mat4x4 T, mat4x4 M) +{ + lm_elem s[6]; + lm_elem c[6]; + s[0] = M[0][0] * M[1][1] - M[1][0] * M[0][1]; + s[1] = M[0][0] * M[1][2] - M[1][0] * M[0][2]; + s[2] = M[0][0] * M[1][3] - M[1][0] * M[0][3]; + s[3] = M[0][1] * M[1][2] - M[1][1] * M[0][2]; + s[4] = M[0][1] * M[1][3] - M[1][1] * M[0][3]; + s[5] = M[0][2] * M[1][3] - M[1][2] * M[0][3]; + + c[0] = M[2][0] * M[3][1] - M[3][0] * M[2][1]; + c[1] = M[2][0] * M[3][2] - M[3][0] * M[2][2]; + c[2] = M[2][0] * M[3][3] - M[3][0] * M[2][3]; + c[3] = M[2][1] * M[3][2] - M[3][1] * M[2][2]; + c[4] = M[2][1] * M[3][3] - M[3][1] * M[2][3]; + c[5] = M[2][2] * M[3][3] - M[3][2] * M[2][3]; + + /* Assumes it is invertible */ + lm_elem idet = 1.0f / (s[0] * c[5] - s[1] * c[4] + + s[2] * c[3] + s[3] * c[2] + - s[4] * c[1] + s[5] * c[0]); + + T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet; + T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet; + T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet; + T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet; + + T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet; + T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet; + T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet; + T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet; + + T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet; + T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet; + T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet; + T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet; + + T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet; + T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet; + T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet; + T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet; +} +static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M) +{ + mat4x4_dup(R, M); + lm_elem s = 1.; + vec3 h; + + vec3_norm(R[2], R[2]); + + s = vec3_mul_inner(R[1], R[2]); + vec3_scale(h, R[2], s); + vec3_sub(R[1], R[1], h); + vec3_norm(R[2], R[2]); + + s = vec3_mul_inner(R[1], R[2]); + vec3_scale(h, R[2], s); + vec3_sub(R[1], R[1], h); + vec3_norm(R[1], R[1]); + + s = vec3_mul_inner(R[0], R[1]); + vec3_scale(h, R[1], s); + vec3_sub(R[0], R[0], h); + vec3_norm(R[0], R[0]); +} + +static inline void mat4x4_frustum(mat4x4 M, lm_elem l, lm_elem r, lm_elem b, lm_elem t, lm_elem n, lm_elem f) +{ + M[0][0] = 2.0f * n/(r-l); + M[0][1] = M[0][2] = M[0][3] = 0.0f; + + M[1][1] = 2.0 * n/(t-b); + M[1][0] = M[1][2] = M[1][3] = 0.0f; + + M[2][0] = (r+l)/(r-l); + M[2][1] = (t+b)/(t-b); + M[2][2] = -(f+n)/(f-n); + M[2][3] = -1.0f; + + M[3][2] = -2.0f * (f * n)/(f-n); + M[3][0] = M[3][1] = M[3][3] = 0.0f; +} +static inline void mat4x4_ortho(mat4x4 M, lm_elem l, lm_elem r, lm_elem b, lm_elem t, lm_elem n, lm_elem f) +{ + M[0][0] = 2.0f/(r-l); + M[0][1] = M[0][2] = M[0][3] = 0.0f; + + M[1][1] = 2.0f/(t-b); + M[1][0] = M[1][2] = M[1][3] = 0.0f; + + M[2][2] = -2.0f/(f-n); + M[2][0] = M[2][1] = M[2][3] = 0.0f; + + M[3][0] = -(r+l)/(r-l); + M[3][1] = -(t+b)/(t-b); + M[3][2] = -(f+n)/(f-n); + M[3][3] = 1.0f; +} +static inline void mat4x4_perspective(mat4x4 m, lm_elem y_fov, lm_elem aspect, lm_elem n, lm_elem f) +{ + lm_elem const a = 1.0f / tan(y_fov / 2.0f); + + m[0][0] = a / aspect; + m[0][1] = 0.0f; + m[0][2] = 0.0f; + m[0][3] = 0.0f; + + m[1][0] = 0.0f; + m[1][1] = a; + m[1][2] = 0.0f; + m[1][3] = 0.0f; + + m[2][0] = 0.0f; + m[2][1] = 0.0f; + m[2][2] = -((f + n) / (f - n)); + m[2][3] = -1.0f; + + m[3][0] = 0.0f; + m[3][1] = 0.0f; + m[3][2] = -((2.0f * f * n) / (f - n)); + m[3][3] = 0.0f; +} +static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) +{ + /* Adapted from Android's OpenGL Matrix.java. */ + /* See the OpenGL GLUT documentation for gluLookAt for a description */ + /* of the algorithm. We implement it in a straightforward way: */ + + /* TODO: The negation of of can be spared by swapping the order of + * operands in the following cross products in the right way. */ + vec3 f; + vec3_sub(f, center, eye); + vec3_norm(f, f); + + vec3 s; + vec3_mul_cross(s, f, up); + vec3_norm(s, s); + + vec3 t; + vec3_mul_cross(t, s, f); + + m[0][0] = s[0]; + m[0][1] = t[0]; + m[0][2] = -f[0]; + m[0][3] = 0.0f; + + m[1][0] = s[1]; + m[1][1] = t[1]; + m[1][2] = -f[1]; + m[1][3] = 0.0f; + + m[2][0] = s[2]; + m[2][1] = t[2]; + m[2][2] = -f[2]; + m[2][3] = 0.0f; + + m[3][0] = 0.0f; + m[3][1] = 0.0f; + m[3][2] = 0.0f; + m[3][3] = 1.0f; + + mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]); +} + +typedef lm_elem quat[4]; +static inline void quat_identity(quat q) +{ + q[0] = q[1] = q[2] = 0.0f; + q[3] = 1.0f; +} +static inline void quat_add(quat r, quat a, quat b) +{ + for (int i = 0; i < 4; ++i) + r[i] = a[i] + b[i]; +} +static inline void quat_sub(quat r, quat a, quat b) +{ + for (int i = 0; i < 4; ++i) + r[i] = a[i] - b[i]; +} +static inline void quat_mul(quat r, quat p, quat q) +{ + vec3 w; + vec3_mul_cross(r, p, q); + vec3_scale(w, p, q[3]); + vec3_add(r, r, w); + vec3_scale(w, q, p[3]); + vec3_add(r, r, w); + r[3] = p[3]*q[3] - vec3_mul_inner(p, q); +} +static inline void quat_scale(quat r, quat v, lm_elem s) +{ + for (int i = 0; i < 4; ++i) + r[i] = v[i] * s; +} +static inline lm_elem quat_inner_product(quat a, quat b) +{ + lm_elem p = 0.0f; + for (int i = 0; i < 4; ++i) + p += b[i]*a[i]; + return p; +} +static inline void quat_conj(quat r, quat q) +{ + for (int i = 0; i < 3; ++i) + r[i] = -q[i]; + r[3] = q[3]; +} +static inline void quat_rotate(quat r, lm_elem angle, vec3 axis) { + vec3 v; + vec3_scale(v, axis, sinf(angle / 2)); + for (int i = 0; i < 3; ++i) + r[i] = v[i]; + r[3] = cosf(angle / 2); +} +#define quat_norm vec4_norm +static inline void quat_mul_vec3(vec3 r, quat q, vec3 v) +{ +/* + * Method by Fabian 'ryg' Giessen (of Farbrausch) +t = 2 * cross(q.xyz, v) +v' = v + q.w * t + cross(q.xyz, t) + */ + vec3 t; + vec3 q_xyz = { q[0], q[1], q[2] }; + vec3 u = { q[0], q[1], q[2] }; + + vec3_mul_cross(t, q_xyz, v); + vec3_scale(t, t, 2); + + vec3_mul_cross(u, q_xyz, t); + vec3_scale(t, t, q[3]); + + vec3_add(r, v, t); + vec3_add(r, r, u); +} +static inline void mat4x4_from_quat(mat4x4 M, quat q) +{ + lm_elem a = q[3]; + lm_elem b = q[0]; + lm_elem c = q[1]; + lm_elem d = q[2]; + lm_elem a2 = a * a; + lm_elem b2 = b * b; + lm_elem c2 = c * c; + lm_elem d2 = d * d; + + M[0][0] = a2 + b2 - c2 - d2; + M[0][1] = 2.0f * (b * c + a * d); + M[0][2] = 2.0f * (b * d - a * c); + M[0][3] = 0.0f; + + M[1][0] = 2 * (b * c - a * d); + M[1][1] = a2 - b2 + c2 - d2; + M[1][2] = 2.0f * (c * d + a * b); + M[1][3] = 0.0f; + + M[2][0] = 2.0f * (b * d + a * c); + M[2][1] = 2.0f * (c * d - a * b); + M[2][2] = a2 - b2 - c2 + d2; + M[2][3] = 0.0f; + + M[3][0] = M[3][1] = M[3][2] = 0.0f; + M[3][3] = 1.0f; +} + +static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q) +{ +/* XXX: The way this is written only works for othogonal matrices. */ +/* TODO: Take care of non-orthogonal case. */ + quat_mul_vec3(R[0], q, M[0]); + quat_mul_vec3(R[1], q, M[1]); + quat_mul_vec3(R[2], q, M[2]); + + R[3][0] = R[3][1] = R[3][2] = 0.0f; + R[3][3] = 1.0f; +} + +static inline void quat_from_mat4x4(quat q, mat4x4 M) +{ + lm_elem r = 0.0f; + int i; + + int perm[] = { 0, 1, 2, 0, 1 }; + int *p = perm; + + for (int i = 0; i < 3; i++) { + lm_elem m = M[i][i]; + if (m < r) + continue; + m = r; + p = &perm[i]; + } + + r = sqrtf(1.0f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]]); + + if (r < 1e-6) { + q[0] = 1.0f; + q[1] = q[2] = q[3] = 0.0f; + return; + } + + q[0] = r/2.0f; + q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.0f * r); + q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.0f * r); + q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.0f * r); +} + +#endif // LINMATH_H diff --git a/loadgl.c b/loadgl.c new file mode 100644 index 0000000..0dbd720 --- /dev/null +++ b/loadgl.c @@ -0,0 +1,100 @@ +/* + * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> + * SPDX-License-Identifier: MIT + */ +#include <setjmp.h> + +#include "loadgl.h" + +#define LGL_FUNC(name, glname) \ + name##_func *name; \ + static const char *name##_gln = #glname; + +LGL_FUNC(gl_viewport, glViewport); +LGL_FUNC(gl_clearcolor, glClearColor); +LGL_FUNC(gl_clear, glClear); +LGL_FUNC(gl_buf_gen, glGenBuffers); +LGL_FUNC(gl_buf_bind, glBindBuffer); +LGL_FUNC(gl_buf_data, glBufferData); +LGL_FUNC(gl_shdr_create, glCreateShader); +LGL_FUNC(gl_shdr_del, glDeleteShader); +LGL_FUNC(gl_shdr_source, glShaderSource); +LGL_FUNC(gl_shdr_compile, glCompileShader); +LGL_FUNC(gl_shdr_param, glGetShaderiv); +LGL_FUNC(gl_shdr_infolog, glGetShaderInfoLog); +LGL_FUNC(gl_prog_create, glCreateProgram); +LGL_FUNC(gl_prog_attachshdr, glAttachShader); +LGL_FUNC(gl_prog_link, glLinkProgram); +LGL_FUNC(gl_prog_use, glUseProgram); +LGL_FUNC(gl_prog_del, glDeleteProgram); +LGL_FUNC(gl_prog_param, glGetProgramiv); +LGL_FUNC(gl_prog_infolog, glGetProgramInfoLog); +LGL_FUNC(gl_va_define, glVertexAttribPointer); +LGL_FUNC(gl_va_enable, glEnableVertexAttribArray); +LGL_FUNC(gl_va_disable, glDisableVertexAttribArray); +LGL_FUNC(gl_va_gen, glGenVertexArrays); +LGL_FUNC(gl_va_bind, glBindVertexArray); +LGL_FUNC(gl_draw_arrays, glDrawArrays); +LGL_FUNC(gl_draw_elems, glDrawElements); +LGL_FUNC(gl_poly_mode, glPolygonMode); + +static void *load_func(const char *name, lgl_loadfunc *load, jmp_buf env) +{ + void *ret; + + ret = load(name); + if (ret == NULL) + longjmp(env, LGL_MISSING); + + return ret; +} + +enum lgl_status lgl_load(lgl_loadfunc *load) +{ + enum lgl_status status; + jmp_buf env; + + status = setjmp(env); + if (status != 0) + return status; + +#define LGL_LOAD(name) name = (name##_func *)load_func(name##_gln, load, env); + LGL_LOAD(gl_viewport); + LGL_LOAD(gl_clearcolor); + LGL_LOAD(gl_clear); + LGL_LOAD(gl_buf_gen); + LGL_LOAD(gl_buf_bind); + LGL_LOAD(gl_buf_data); + LGL_LOAD(gl_shdr_create); + LGL_LOAD(gl_shdr_del); + LGL_LOAD(gl_shdr_source); + LGL_LOAD(gl_shdr_compile); + LGL_LOAD(gl_shdr_param); + LGL_LOAD(gl_shdr_infolog); + LGL_LOAD(gl_prog_create); + LGL_LOAD(gl_prog_attachshdr); + LGL_LOAD(gl_prog_link); + LGL_LOAD(gl_prog_use); + LGL_LOAD(gl_prog_del); + LGL_LOAD(gl_prog_param); + LGL_LOAD(gl_prog_infolog); + LGL_LOAD(gl_va_define); + LGL_LOAD(gl_va_enable); + LGL_LOAD(gl_va_disable); + LGL_LOAD(gl_va_gen); + LGL_LOAD(gl_va_bind); + LGL_LOAD(gl_draw_arrays); + LGL_LOAD(gl_draw_elems); + LGL_LOAD(gl_poly_mode); + + return LGL_OK; +} + +const char *lgl_strerror(enum lgl_status status) +{ + switch (status) { + case LGL_OK: return "Success"; + case LGL_MISSING: return "Missing function"; + } + return "Unknown"; +} diff --git a/loadgl.h b/loadgl.h new file mode 100644 index 0000000..01acdfa --- /dev/null +++ b/loadgl.h @@ -0,0 +1,56 @@ +/* + * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> + * SPDX-License-Identifier: MIT + */ +#ifndef LOADGL_H +#define LOADGL_H + +#include "gldefs.h" + +typedef void *lgl_loadfunc(const char *name); + +enum lgl_status { + LGL_OK, + LGL_MISSING, +}; + +enum lgl_status lgl_load(lgl_loadfunc *load); +const char *lgl_strerror(enum lgl_status status); + +#define _LGL_INTERFACE(rett, name, func, ...) \ + typedef rett func(__VA_ARGS__); \ + extern func *name; +#define LGL_INTERFACE(rett, name, ...) _LGL_INTERFACE(rett, name, name##_func, __VA_ARGS__) + +LGL_INTERFACE(void, gl_viewport, GLint x, GLint y, GLsizei width, GLsizei height); +LGL_INTERFACE(void, gl_clearcolor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +LGL_INTERFACE(void, gl_clear, GLbitfield mask); +/* LGL_INTERFACE(GLboolean, gl_isbuf, GLuint buffer); */ +LGL_INTERFACE(void, gl_buf_gen, GLsizei n, GLuint *buffers); +/* LGL_INTERFACE(void, gl_buf_del, GLsizei n, GLuint *buffers); */ +LGL_INTERFACE(void, gl_buf_bind, GLenum target, GLuint buffer); +LGL_INTERFACE(void, gl_buf_data, GLenum target, GLsizeiptr size, const void *data, GLenum usage); +LGL_INTERFACE(GLuint, gl_shdr_create, GLenum type); +LGL_INTERFACE(void, gl_shdr_del, GLuint shader); +/* LGL_INTERFACE(GLboolean, gl_isshdr, GLuint shader); */ +LGL_INTERFACE(void, gl_shdr_source, GLuint shader, GLsizei count, const char * const *string, const GLint *length); +LGL_INTERFACE(void, gl_shdr_compile, GLuint shader); +LGL_INTERFACE(void, gl_shdr_param, GLuint shader, GLenum pname, GLint *params); +LGL_INTERFACE(void, gl_shdr_infolog, GLuint shader, GLsizei size, GLsizei *len, char *data); +LGL_INTERFACE(GLuint, gl_prog_create, void); +LGL_INTERFACE(void, gl_prog_del, GLuint program); +LGL_INTERFACE(void, gl_prog_attachshdr, GLuint program, GLuint shader); +LGL_INTERFACE(void, gl_prog_link, GLuint program); +LGL_INTERFACE(void, gl_prog_use, GLuint program); +LGL_INTERFACE(void, gl_prog_param, GLuint prog, GLenum pname, GLint *params); +LGL_INTERFACE(void, gl_prog_infolog, GLuint prog, GLsizei size, GLsizei *len, char *data); +LGL_INTERFACE(void, gl_va_define, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *data); +LGL_INTERFACE(void, gl_va_enable, GLuint index); +LGL_INTERFACE(void, gl_va_disable, GLuint index); +LGL_INTERFACE(void, gl_va_gen, GLsizei n, GLuint *arrays); +LGL_INTERFACE(void, gl_va_bind, GLuint va); +LGL_INTERFACE(void, gl_draw_arrays, GLenum mode, GLint first, GLsizei count); +LGL_INTERFACE(void, gl_draw_elems, GLenum mode, GLsizei count, GLenum type, const void *indices); +LGL_INTERFACE(void, gl_poly_mode, GLenum face, GLenum mode); + +#endif // LOADGL_H diff --git a/shaders.h b/shaders.h new file mode 100644 index 0000000..4a388e5 --- /dev/null +++ b/shaders.h @@ -0,0 +1,20 @@ +/* + * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> + * SPDX-License-Identifier: MIT + */ +#ifndef SHADERS_H +#define SHADERS_H + +#include <stddef.h> + +extern char _binary_vert_glsl_start[]; +extern char _binary_vert_glsl_end[]; +#define shader_vert_data _binary_vert_glsl_start +#define shader_vert_size (_binary_vert_glsl_end - _binary_vert_glsl_start) + +extern char _binary_frag_glsl_start[]; +extern char _binary_frag_glsl_end[]; +#define shader_frag_data _binary_frag_glsl_start +#define shader_frag_size (_binary_frag_glsl_end - _binary_frag_glsl_start) + +#endif // SHADERS_H diff --git a/vert.glsl b/vert.glsl new file mode 100644 index 0000000..1730d35 --- /dev/null +++ b/vert.glsl @@ -0,0 +1,9 @@ +// Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> +// SPDX-License-Identifier: MIT +#version 330 core +layout (location = 0) in vec3 pos; + +void main() +{ + gl_Position = vec4(pos, 1.0); +} |