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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-03-28 00:17:30 +0100 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-03-28 00:18:53 +0100 |
commit | 768feb8bf10807142ff1f21d29f7492509362a18 (patch) | |
tree | 5adad2a4791c5c100c934e01d70c089d0b6002ed /shaders.h | |
parent | f68b69f5d2e99143d371c6e50ca28f0d5ff739c5 (diff) | |
download | faqe-768feb8bf10807142ff1f21d29f7492509362a18.tar.gz faqe-768feb8bf10807142ff1f21d29f7492509362a18.tar.xz faqe-768feb8bf10807142ff1f21d29f7492509362a18.zip |
Move to using bie for assets
Shaders are now stored in a bie flat archive and indexed via assets.c
and assets.h.
Diffstat (limited to 'shaders.h')
-rw-r--r-- | shaders.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/shaders.h b/shaders.h deleted file mode 100644 index 4a388e5..0000000 --- a/shaders.h +++ /dev/null @@ -1,20 +0,0 @@ -/* - * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com> - * SPDX-License-Identifier: MIT - */ -#ifndef SHADERS_H -#define SHADERS_H - -#include <stddef.h> - -extern char _binary_vert_glsl_start[]; -extern char _binary_vert_glsl_end[]; -#define shader_vert_data _binary_vert_glsl_start -#define shader_vert_size (_binary_vert_glsl_end - _binary_vert_glsl_start) - -extern char _binary_frag_glsl_start[]; -extern char _binary_frag_glsl_end[]; -#define shader_frag_data _binary_frag_glsl_start -#define shader_frag_size (_binary_frag_glsl_end - _binary_frag_glsl_start) - -#endif // SHADERS_H |