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authorTomasz Kramkowski <tk@the-tk.com>2018-03-28 00:17:30 +0100
committerTomasz Kramkowski <tk@the-tk.com>2018-03-28 00:18:53 +0100
commit768feb8bf10807142ff1f21d29f7492509362a18 (patch)
tree5adad2a4791c5c100c934e01d70c089d0b6002ed /shaders.h
parentf68b69f5d2e99143d371c6e50ca28f0d5ff739c5 (diff)
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Move to using bie for assets
Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h.
Diffstat (limited to 'shaders.h')
-rw-r--r--shaders.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/shaders.h b/shaders.h
deleted file mode 100644
index 4a388e5..0000000
--- a/shaders.h
+++ /dev/null
@@ -1,20 +0,0 @@
-/*
- * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com>
- * SPDX-License-Identifier: MIT
- */
-#ifndef SHADERS_H
-#define SHADERS_H
-
-#include <stddef.h>
-
-extern char _binary_vert_glsl_start[];
-extern char _binary_vert_glsl_end[];
-#define shader_vert_data _binary_vert_glsl_start
-#define shader_vert_size (_binary_vert_glsl_end - _binary_vert_glsl_start)
-
-extern char _binary_frag_glsl_start[];
-extern char _binary_frag_glsl_end[];
-#define shader_frag_data _binary_frag_glsl_start
-#define shader_frag_size (_binary_frag_glsl_end - _binary_frag_glsl_start)
-
-#endif // SHADERS_H