From 768feb8bf10807142ff1f21d29f7492509362a18 Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Wed, 28 Mar 2018 00:17:30 +0100 Subject: Move to using bie for assets Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h. --- shaders.h | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 shaders.h (limited to 'shaders.h') diff --git a/shaders.h b/shaders.h deleted file mode 100644 index 4a388e5..0000000 --- a/shaders.h +++ /dev/null @@ -1,20 +0,0 @@ -/* - * Copyright (C) 2018 Tomasz Kramkowski - * SPDX-License-Identifier: MIT - */ -#ifndef SHADERS_H -#define SHADERS_H - -#include - -extern char _binary_vert_glsl_start[]; -extern char _binary_vert_glsl_end[]; -#define shader_vert_data _binary_vert_glsl_start -#define shader_vert_size (_binary_vert_glsl_end - _binary_vert_glsl_start) - -extern char _binary_frag_glsl_start[]; -extern char _binary_frag_glsl_end[]; -#define shader_frag_data _binary_frag_glsl_start -#define shader_frag_size (_binary_frag_glsl_end - _binary_frag_glsl_start) - -#endif // SHADERS_H -- cgit v1.2.3-70-g09d2