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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-22 16:08:06 +0300 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-22 16:08:06 +0300 |
commit | adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798 (patch) | |
tree | 8f9fc2ef41fc514c0a5c09a1a09796ed890857b4 /glprog.h | |
parent | accfd0b069897c1a07b7ee7dd1f35a345fb76c30 (diff) | |
download | faqe-adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798.tar.gz faqe-adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798.tar.xz faqe-adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798.zip |
Use shaders/data.h to generate material code
There is enough information to generate some of the material loading
code from shaders/data.h.
Diffstat (limited to 'glprog.h')
-rw-r--r-- | glprog.h | 4 |
1 files changed, 0 insertions, 4 deletions
@@ -13,10 +13,6 @@ struct shader { #define SH_UNI(_, name) GLint name; #include "shaders/data.h" } uni; - struct { -#define SH_TEX(_, name) GLint name; -#include "shaders/data.h" - } tex; }; struct glprog_progs { |