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authorTomasz Kramkowski <tk@the-tk.com>2018-10-22 16:08:06 +0300
committerTomasz Kramkowski <tk@the-tk.com>2018-10-22 16:08:06 +0300
commitadbc72e159d48e6b1ad091e6ac19fd1cd6d5f798 (patch)
tree8f9fc2ef41fc514c0a5c09a1a09796ed890857b4 /glprog.h
parentaccfd0b069897c1a07b7ee7dd1f35a345fb76c30 (diff)
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Use shaders/data.h to generate material code
There is enough information to generate some of the material loading code from shaders/data.h.
Diffstat (limited to 'glprog.h')
-rw-r--r--glprog.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/glprog.h b/glprog.h
index 783e574..8d8f860 100644
--- a/glprog.h
+++ b/glprog.h
@@ -13,10 +13,6 @@ struct shader {
#define SH_UNI(_, name) GLint name;
#include "shaders/data.h"
} uni;
- struct {
-#define SH_TEX(_, name) GLint name;
-#include "shaders/data.h"
- } tex;
};
struct glprog_progs {