From adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798 Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Mon, 22 Oct 2018 16:08:06 +0300 Subject: Use shaders/data.h to generate material code There is enough information to generate some of the material loading code from shaders/data.h. --- glprog.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'glprog.h') diff --git a/glprog.h b/glprog.h index 783e574..8d8f860 100644 --- a/glprog.h +++ b/glprog.h @@ -13,10 +13,6 @@ struct shader { #define SH_UNI(_, name) GLint name; #include "shaders/data.h" } uni; - struct { -#define SH_TEX(_, name) GLint name; -#include "shaders/data.h" - } tex; }; struct glprog_progs { -- cgit v1.2.3-54-g00ecf