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authorTomasz Kramkowski <tk@the-tk.com>2018-05-02 21:39:30 +0100
committerTomasz Kramkowski <tk@the-tk.com>2018-05-02 21:39:30 +0100
commit362f70b04da8f8e9c0c159527bce7da65591c260 (patch)
tree4547bf3ad23c663b4cae20a56560aab235bd03c1 /frag.glsl
parent0ce30b0e09621694430e3afe25c8209b147064de (diff)
downloadfaqe-362f70b04da8f8e9c0c159527bce7da65591c260.tar.gz
faqe-362f70b04da8f8e9c0c159527bce7da65591c260.tar.xz
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Cleanup: License headers, spacing, naming
Rename vnorm to fnorm (fragment normal). Change shader license headers to C++ style comments. Fix spacing for PI define in faqe.c. Add missing license headers.
Diffstat (limited to 'frag.glsl')
-rw-r--r--frag.glsl10
1 files changed, 6 insertions, 4 deletions
diff --git a/frag.glsl b/frag.glsl
index 5aa26d8..ff88e1f 100644
--- a/frag.glsl
+++ b/frag.glsl
@@ -1,8 +1,10 @@
-// Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com>
-// SPDX-License-Identifier: MIT
+/*
+ * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com>
+ * SPDX-License-Identifier: MIT
+ */
#version 330 core
out vec4 color;
-in vec3 vnorm;
+in vec3 fnorm;
in vec3 fpos;
in vec2 fuv;
in vec3 lipos;
@@ -16,7 +18,7 @@ void main()
float amb = 0.1;
- vec3 norm = normalize(vnorm);
+ vec3 norm = normalize(fnorm);
vec3 lidir = normalize(lipos - fpos);
float dif = max(dot(norm, lidir), 0.0);