From 362f70b04da8f8e9c0c159527bce7da65591c260 Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Wed, 2 May 2018 21:39:30 +0100 Subject: Cleanup: License headers, spacing, naming Rename vnorm to fnorm (fragment normal). Change shader license headers to C++ style comments. Fix spacing for PI define in faqe.c. Add missing license headers. --- frag.glsl | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'frag.glsl') diff --git a/frag.glsl b/frag.glsl index 5aa26d8..ff88e1f 100644 --- a/frag.glsl +++ b/frag.glsl @@ -1,8 +1,10 @@ -// Copyright (C) 2018 Tomasz Kramkowski -// SPDX-License-Identifier: MIT +/* + * Copyright (C) 2018 Tomasz Kramkowski + * SPDX-License-Identifier: MIT + */ #version 330 core out vec4 color; -in vec3 vnorm; +in vec3 fnorm; in vec3 fpos; in vec2 fuv; in vec3 lipos; @@ -16,7 +18,7 @@ void main() float amb = 0.1; - vec3 norm = normalize(vnorm); + vec3 norm = normalize(fnorm); vec3 lidir = normalize(lipos - fpos); float dif = max(dot(norm, lidir), 0.0); -- cgit v1.2.3-70-g09d2