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authorTomasz Kramkowski <tk@the-tk.com>2018-10-19 23:22:07 +0300
committerTomasz Kramkowski <tk@the-tk.com>2018-10-19 23:30:23 +0300
commit7c1edef3ac501d40e3de495b9434df71f535e9bc (patch)
treefd7f4264bdf5c30f7182a147ed9e6c7935c69bf2 /assets.mk
parent91b543a29cb8852251908a49cd120a6f7d9f2f11 (diff)
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Allow multiple shaders while reducing duplication
This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders.
Diffstat (limited to 'assets.mk')
-rw-r--r--assets.mk10
1 files changed, 0 insertions, 10 deletions
diff --git a/assets.mk b/assets.mk
deleted file mode 100644
index cdb2c8a..0000000
--- a/assets.mk
+++ /dev/null
@@ -1,10 +0,0 @@
-ASSETS := vert.glsl frag.glsl
-OBJ += assets.o assets_data.o
-CLEAN += assets.bie assets.idx
-
-assets.o: assets.h
-assets.h assets.c: assets.idx
-assets.bie assets.idx: $(ASSETS)
- bie assets.bie assets.idx $^
-assets_data.o: assets.bie
- $(LD) -r -b binary $(OUTPUT_OPTION) $<