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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-19 23:22:07 +0300 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-19 23:30:23 +0300 |
commit | 7c1edef3ac501d40e3de495b9434df71f535e9bc (patch) | |
tree | fd7f4264bdf5c30f7182a147ed9e6c7935c69bf2 /assets.mk | |
parent | 91b543a29cb8852251908a49cd120a6f7d9f2f11 (diff) | |
download | faqe-7c1edef3ac501d40e3de495b9434df71f535e9bc.tar.gz faqe-7c1edef3ac501d40e3de495b9434df71f535e9bc.tar.xz faqe-7c1edef3ac501d40e3de495b9434df71f535e9bc.zip |
Allow multiple shaders while reducing duplication
This change also stops using bie as eventually it will be replaced with
a more sophisticated asset handling system which will also allow custom
shaders.
Diffstat (limited to 'assets.mk')
-rw-r--r-- | assets.mk | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/assets.mk b/assets.mk deleted file mode 100644 index cdb2c8a..0000000 --- a/assets.mk +++ /dev/null @@ -1,10 +0,0 @@ -ASSETS := vert.glsl frag.glsl -OBJ += assets.o assets_data.o -CLEAN += assets.bie assets.idx - -assets.o: assets.h -assets.h assets.c: assets.idx -assets.bie assets.idx: $(ASSETS) - bie assets.bie assets.idx $^ -assets_data.o: assets.bie - $(LD) -r -b binary $(OUTPUT_OPTION) $< |