From 7c1edef3ac501d40e3de495b9434df71f535e9bc Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Fri, 19 Oct 2018 23:22:07 +0300 Subject: Allow multiple shaders while reducing duplication This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders. --- assets.mk | 10 ---------- 1 file changed, 10 deletions(-) delete mode 100644 assets.mk (limited to 'assets.mk') diff --git a/assets.mk b/assets.mk deleted file mode 100644 index cdb2c8a..0000000 --- a/assets.mk +++ /dev/null @@ -1,10 +0,0 @@ -ASSETS := vert.glsl frag.glsl -OBJ += assets.o assets_data.o -CLEAN += assets.bie assets.idx - -assets.o: assets.h -assets.h assets.c: assets.idx -assets.bie assets.idx: $(ASSETS) - bie assets.bie assets.idx $^ -assets_data.o: assets.bie - $(LD) -r -b binary $(OUTPUT_OPTION) $< -- cgit v1.2.3-54-g00ecf