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authorTomasz Kramkowski <tk@the-tk.com>2018-03-28 00:17:30 +0100
committerTomasz Kramkowski <tk@the-tk.com>2018-03-28 00:18:53 +0100
commit768feb8bf10807142ff1f21d29f7492509362a18 (patch)
tree5adad2a4791c5c100c934e01d70c089d0b6002ed /assets.h
parentf68b69f5d2e99143d371c6e50ca28f0d5ff739c5 (diff)
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Move to using bie for assets
Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h.
Diffstat (limited to 'assets.h')
-rw-r--r--assets.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/assets.h b/assets.h
new file mode 100644
index 0000000..4fe44c9
--- /dev/null
+++ b/assets.h
@@ -0,0 +1,15 @@
+#ifndef ASSETS_H
+#define ASSETS_H
+
+#include <stddef.h>
+
+struct asset {
+ void *data;
+ size_t size;
+};
+
+#define BIE_ENTRY(name, pos, size) extern struct asset name;
+#include "assets.idx"
+#undef BIE_ENTRY
+
+#endif // ASSETS_H