From 768feb8bf10807142ff1f21d29f7492509362a18 Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Wed, 28 Mar 2018 00:17:30 +0100 Subject: Move to using bie for assets Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h. --- assets.h | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 assets.h (limited to 'assets.h') diff --git a/assets.h b/assets.h new file mode 100644 index 0000000..4fe44c9 --- /dev/null +++ b/assets.h @@ -0,0 +1,15 @@ +#ifndef ASSETS_H +#define ASSETS_H + +#include + +struct asset { + void *data; + size_t size; +}; + +#define BIE_ENTRY(name, pos, size) extern struct asset name; +#include "assets.idx" +#undef BIE_ENTRY + +#endif // ASSETS_H -- cgit v1.2.3-54-g00ecf