From 7c1edef3ac501d40e3de495b9434df71f535e9bc Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Fri, 19 Oct 2018 23:22:07 +0300 Subject: Allow multiple shaders while reducing duplication This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders. --- assets.c | 10 ---------- 1 file changed, 10 deletions(-) delete mode 100644 assets.c (limited to 'assets.c') diff --git a/assets.c b/assets.c deleted file mode 100644 index f3254e2..0000000 --- a/assets.c +++ /dev/null @@ -1,10 +0,0 @@ -/* - * Copyright (C) 2018 Tomasz Kramkowski - * SPDX-License-Identifier: MIT - */ -#include "assets.h" - -extern char _binary_assets_bie_start[]; - -#define BIE_ENTRY(name, pos, size) struct asset name = { &_binary_assets_bie_start[pos], size }; -#include "assets.idx" -- cgit v1.2.3-70-g09d2