From 768feb8bf10807142ff1f21d29f7492509362a18 Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Wed, 28 Mar 2018 00:17:30 +0100 Subject: Move to using bie for assets Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h. --- assets.c | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 assets.c (limited to 'assets.c') diff --git a/assets.c b/assets.c new file mode 100644 index 0000000..ed90df9 --- /dev/null +++ b/assets.c @@ -0,0 +1,6 @@ +#include "assets.h" + +extern char _binary_assets_bie_start[]; + +#define BIE_ENTRY(name, pos, size) struct asset name = { &_binary_assets_bie_start[pos], size }; +#include "assets.idx" -- cgit v1.2.3-54-g00ecf