From 7c1edef3ac501d40e3de495b9434df71f535e9bc Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Fri, 19 Oct 2018 23:22:07 +0300 Subject: Allow multiple shaders while reducing duplication This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders. --- Makefile | 5 ----- 1 file changed, 5 deletions(-) (limited to 'Makefile') diff --git a/Makefile b/Makefile index 235ec3f..9f991d1 100644 --- a/Makefile +++ b/Makefile @@ -18,13 +18,8 @@ OBJ := faqe.o camera.o ensize.o eprintf.o fmd.o gl.o glprog.o ieee754.o model.o all: $(PROG) -include assets.mk -include $(EPRINTF_PATH)/module.mk -include $(LINMATH_PATH)/module.mk - $(PROG): $(OBJ) test_ieee754: ieee754.o -faqe.o: assets.h deplinks: $(EPRINTF_FILES) $(LINMATH_FILES) -- cgit v1.2.3-54-g00ecf