aboutsummaryrefslogtreecommitdiffstats
path: root/README
diff options
context:
space:
mode:
authorWolfgang Draxinger <Wolfgang.Draxinger@draxit.de>2013-01-05 15:58:32 +0100
committerWolfgang Draxinger <Wolfgang.Draxinger@draxit.de>2013-01-05 15:58:32 +0100
commit0a7b1afb5f0835013d5aa201f1c0fc8707afff53 (patch)
tree094c4ef9a4e550dad0c93f37f4d39d550beadeca /README
parent68aed1820749df6d3c8bc8025da149d347a47b88 (diff)
downloadlinmath-0a7b1afb5f0835013d5aa201f1c0fc8707afff53.tar.gz
linmath-0a7b1afb5f0835013d5aa201f1c0fc8707afff53.tar.xz
linmath-0a7b1afb5f0835013d5aa201f1c0fc8707afff53.zip
fixed some bugs in mat4x4_rotate and mat4x4_ortho
Diffstat (limited to 'README')
-rw-r--r--README2
1 files changed, 1 insertions, 1 deletions
diff --git a/README b/README
index 95bb9d3..9c43c8e 100644
--- a/README
+++ b/README
@@ -7,6 +7,6 @@ vec4 -- 4 element vector of floats (4th component used for homogenous computatio
mat4x4 -- 4 by 4 elements matrix, computations are done in column major order
quat -- quaternion
-The types are deliberately names like the types in GLSL. In fact they are meant to
+The types are deliberately named like the types in GLSL. In fact they are meant to
be used for the client side computations and passing to same typed GLSL uniforms.