From 0a7b1afb5f0835013d5aa201f1c0fc8707afff53 Mon Sep 17 00:00:00 2001 From: Wolfgang Draxinger Date: Sat, 5 Jan 2013 15:58:32 +0100 Subject: fixed some bugs in mat4x4_rotate and mat4x4_ortho --- README | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'README') diff --git a/README b/README index 95bb9d3..9c43c8e 100644 --- a/README +++ b/README @@ -7,6 +7,6 @@ vec4 -- 4 element vector of floats (4th component used for homogenous computatio mat4x4 -- 4 by 4 elements matrix, computations are done in column major order quat -- quaternion -The types are deliberately names like the types in GLSL. In fact they are meant to +The types are deliberately named like the types in GLSL. In fact they are meant to be used for the client side computations and passing to same typed GLSL uniforms. -- cgit v1.2.3-54-g00ecf