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authorLearn OpenGL ES <admin@learnopengles.com>2013-09-19 14:20:46 -0400
committerLearn OpenGL ES <admin@learnopengles.com>2013-09-19 14:20:46 -0400
commit6f985fb04f798b1412a43c133d1f14c58f3ebb00 (patch)
tree289a045ebedb176add97905db3a97b5a69cc3694
parent17c58ea7300c4a115f834534bf1612e9643b44d5 (diff)
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Update indentation
-rw-r--r--linmath.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/linmath.h b/linmath.h
index b0f9c8f..930061c 100644
--- a/linmath.h
+++ b/linmath.h
@@ -171,11 +171,11 @@ static inline void mat4x4_translate_in_place(mat4x4 m, float x, float y, float z
{
/* Adapted from Android's OpenGL Matrix.java. */
int i;
- for (i = 0; i < 4; ++i) {
- m[3][i] += m[0][i] * x
- + m[1][i] * y
- + m[2][i] * z;
- }
+ for (i = 0; i < 4; ++i) {
+ m[3][i] += m[0][i] * x
+ + m[1][i] * y
+ + m[2][i] * z;
+ }
}
static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
{