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author | Learn OpenGL ES <admin@learnopengles.com> | 2013-09-19 14:20:46 -0400 |
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committer | Learn OpenGL ES <admin@learnopengles.com> | 2013-09-19 14:20:46 -0400 |
commit | 6f985fb04f798b1412a43c133d1f14c58f3ebb00 (patch) | |
tree | 289a045ebedb176add97905db3a97b5a69cc3694 | |
parent | 17c58ea7300c4a115f834534bf1612e9643b44d5 (diff) | |
download | linmath-6f985fb04f798b1412a43c133d1f14c58f3ebb00.tar.gz linmath-6f985fb04f798b1412a43c133d1f14c58f3ebb00.tar.xz linmath-6f985fb04f798b1412a43c133d1f14c58f3ebb00.zip |
Update indentation
-rw-r--r-- | linmath.h | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -171,11 +171,11 @@ static inline void mat4x4_translate_in_place(mat4x4 m, float x, float y, float z { /* Adapted from Android's OpenGL Matrix.java. */ int i; - for (i = 0; i < 4; ++i) { - m[3][i] += m[0][i] * x - + m[1][i] * y - + m[2][i] * z; - } + for (i = 0; i < 4; ++i) { + m[3][i] += m[0][i] * x + + m[1][i] * y + + m[2][i] * z; + } } static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b) { |