From 6f985fb04f798b1412a43c133d1f14c58f3ebb00 Mon Sep 17 00:00:00 2001 From: Learn OpenGL ES Date: Thu, 19 Sep 2013 14:20:46 -0400 Subject: Update indentation --- linmath.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/linmath.h b/linmath.h index b0f9c8f..930061c 100644 --- a/linmath.h +++ b/linmath.h @@ -171,11 +171,11 @@ static inline void mat4x4_translate_in_place(mat4x4 m, float x, float y, float z { /* Adapted from Android's OpenGL Matrix.java. */ int i; - for (i = 0; i < 4; ++i) { - m[3][i] += m[0][i] * x - + m[1][i] * y - + m[2][i] * z; - } + for (i = 0; i < 4; ++i) { + m[3][i] += m[0][i] * x + + m[1][i] * y + + m[2][i] * z; + } } static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b) { -- cgit v1.2.3