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author | Kevin O'Connor <kevin@koconnor.net> | 2021-09-27 17:22:49 -0400 |
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committer | Kevin O'Connor <kevin@koconnor.net> | 2021-09-27 17:22:49 -0400 |
commit | 6e87befa214c5d214021544e387c362e07997ca2 (patch) | |
tree | 4579da0101c21eee5d412e4b00da2b45dfac6c8c /docs | |
parent | 31ac9dc6f90ab52abba08dee5846d819d00d5f04 (diff) | |
download | kutter-6e87befa214c5d214021544e387c362e07997ca2.tar.gz kutter-6e87befa214c5d214021544e387c362e07997ca2.tar.xz kutter-6e87befa214c5d214021544e387c362e07997ca2.zip |
docs: Fix typo in Bed_Mesh.md
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/Bed_Mesh.md | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/Bed_Mesh.md b/docs/Bed_Mesh.md index aebcc21b..92e91b91 100644 --- a/docs/Bed_Mesh.md +++ b/docs/Bed_Mesh.md @@ -170,10 +170,10 @@ interpolated mesh. ### Move Splitting -Bed Mesh works by intercepting gcode move commands and applying a transform -to their Z coordinate. Long moves must be and split into smaller moves -to correctly follow the shape of the bed. The options below control the -splitting behavior. +Bed Mesh works by intercepting gcode move commands and applying a +transform to their Z coordinate. Long moves must be split into smaller +moves to correctly follow the shape of the bed. The options below +control the splitting behavior. ``` [bed_mesh] |