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authorKevin O'Connor <kevin@koconnor.net>2021-09-27 17:22:49 -0400
committerKevin O'Connor <kevin@koconnor.net>2021-09-27 17:22:49 -0400
commit6e87befa214c5d214021544e387c362e07997ca2 (patch)
tree4579da0101c21eee5d412e4b00da2b45dfac6c8c
parent31ac9dc6f90ab52abba08dee5846d819d00d5f04 (diff)
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docs: Fix typo in Bed_Mesh.md
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
-rw-r--r--docs/Bed_Mesh.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/Bed_Mesh.md b/docs/Bed_Mesh.md
index aebcc21b..92e91b91 100644
--- a/docs/Bed_Mesh.md
+++ b/docs/Bed_Mesh.md
@@ -170,10 +170,10 @@ interpolated mesh.
### Move Splitting
-Bed Mesh works by intercepting gcode move commands and applying a transform
-to their Z coordinate. Long moves must be and split into smaller moves
-to correctly follow the shape of the bed. The options below control the
-splitting behavior.
+Bed Mesh works by intercepting gcode move commands and applying a
+transform to their Z coordinate. Long moves must be split into smaller
+moves to correctly follow the shape of the bed. The options below
+control the splitting behavior.
```
[bed_mesh]