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/*
* Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com>
* SPDX-License-Identifier: MIT
*/
#ifndef SHADERS_H
#define SHADERS_H
#include <stddef.h>
extern char _binary_vert_glsl_start[];
extern char _binary_vert_glsl_end[];
#define shader_vert_data _binary_vert_glsl_start
#define shader_vert_size (_binary_vert_glsl_end - _binary_vert_glsl_start)
extern char _binary_frag_glsl_start[];
extern char _binary_frag_glsl_end[];
#define shader_frag_data _binary_frag_glsl_start
#define shader_frag_size (_binary_frag_glsl_end - _binary_frag_glsl_start)
#endif // SHADERS_H
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