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divert(-1)
# Copyright (C) Tomasz Kramkowski <tk@the-tk.com>
# SPDX-License

# Macros

# LOAD(glname, rtype, name, args)
define(`LOAD',
`divert(1)LGL_INTERFACE(shift($@));
divert(2)LGL_FUNC($3, $1);
divert(3)LGL_LOAD($3);
divert(-1)')
m4wrap(`m4exit')

# 1 - LGL_INTERFACE(rtype, name, args);
define(`INTERFACES', `undivert(1)')
# 2 - LGL_FUNC(name, glname);
define(`FUNCS', `undivert(2)')
# 3 - LGL_LOAD(name);
define(`LOADS', `undivert(3)')

# Functions

LOAD(glGetError, GLenum, gl_error, void)
LOAD(glViewport, void, gl_viewport, GLint x, GLint y, GLsizei width, GLsizei height)
LOAD(glClearColor, void, gl_clearcolor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
LOAD(glClear, void, gl_clear, GLbitfield mask)
LOAD(glGenBuffers, void, gl_buf_gen, GLsizei n, GLuint *buffers)
LOAD(glBindBuffer, void, gl_buf_bind, GLenum target, GLuint buffer)
LOAD(glBufferData, void, gl_buf_data, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
LOAD(glCreateShader, GLuint, gl_shdr_create, GLenum type)
LOAD(glDeleteShader, void, gl_shdr_del, GLuint shader)
LOAD(glShaderSource, void, gl_shdr_source, GLuint shader, GLsizei count, const char * const *string, const GLint *length)
LOAD(glCompileShader, void, gl_shdr_compile, GLuint shader)
LOAD(glGetShaderiv, void, gl_shdr_param, GLuint shader, GLenum pname, GLint *params)
LOAD(glGetShaderInfoLog, void, gl_shdr_infolog, GLuint shader, GLsizei size, GLsizei *len, char *data)
LOAD(glCreateProgram, GLuint, gl_prog_create, void)
LOAD(glDeleteProgram, void, gl_prog_del, GLuint program)
LOAD(glAttachShader, void, gl_prog_attachshdr, GLuint program, GLuint shader)
LOAD(glDetachShader, void, gl_prog_detachshdr, GLuint program, GLuint shader)
LOAD(glGetAttachedShaders, void, gl_prog_getshdrs, GLuint program, GLsizei max, GLsizei *count, GLuint *shaders)
LOAD(glLinkProgram, void, gl_prog_link, GLuint program)
LOAD(glUseProgram, void, gl_prog_use, GLuint program)
LOAD(glGetProgramiv, void, gl_prog_param, GLuint prog, GLenum pname, GLint *params)
LOAD(glGetProgramInfoLog, void, gl_prog_infolog, GLuint prog, GLsizei size, GLsizei *len, char *data)
LOAD(glVertexAttribPointer, void, gl_va_define, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *data)
LOAD(glEnableVertexAttribArray, void, gl_va_enable, GLuint index)
LOAD(glDisableVertexAttribArray, void, gl_va_disable, GLuint index)
LOAD(glGenVertexArrays, void, gl_va_gen, GLsizei n, GLuint *arrays)
LOAD(glBindVertexArray, void, gl_va_bind, GLuint va)
LOAD(glDrawArrays, void, gl_draw_arrays, GLenum mode, GLint first, GLsizei count)
LOAD(glDrawElements, void, gl_draw_elems, GLenum mode, GLsizei count, GLenum type, const void *indices)
LOAD(glPolygonMode, void, gl_poly_mode, GLenum face, GLenum mode)

divert(0)dnl