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/*
* Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com>
* SPDX-License-Identifier: MIT
*/
#ifndef GLPROG_H
#define GLPROG_H
#include "gl.h"
struct unidat {
const char *name;
GLint *loc;
};
struct shdrdat {
GLuint type;
const char *src;
GLint len;
};
GLuint glprog_load(int nshdrs, const struct shdrdat *shdrs, int nunis, const struct unidat *unis);
#endif // SHADER_H
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