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ASSETS := vert.glsl frag.glsl
OBJ += assets.o assets_data.o
CLEAN += assets.bie assets.idx
assets.o: assets.h
assets.h assets.c: assets.idx
assets.bie assets.idx: $(ASSETS)
bie assets.bie assets.idx $^
assets_data.o: assets.bie
$(LD) -r -b binary $(OUTPUT_OPTION) $<
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