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* shaders: fix initialisation of vec3Tomasz Kramkowski2018-04-301-1/+1
* Implement basic fixed point light source and phong shadingTomasz Kramkowski2018-04-301-3/+11
* Implement basic model loading of FMD format.Tomasz Kramkowski2018-04-271-3/+6
* Add more vertex attributes (use a struct)Tomasz Kramkowski2018-03-271-0/+5
* init commitTomasz Kramkowski2018-03-261-0/+9