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* Implement specular mappingTomasz Kramkowski2018-10-191-5/+6
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* Fix fragment shader lighting calculationTomasz Kramkowski2018-10-191-3/+3
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* Allow multiple shaders while reducing duplicationTomasz Kramkowski2018-10-191-0/+28
This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders.