Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Cleanup pass | Tomasz Kramkowski | 2018-10-27 | 1 | -2/+5 |
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* | Use shaders/data.h to generate material code | Tomasz Kramkowski | 2018-10-22 | 1 | -8/+10 |
| | | | | | There is enough information to generate some of the material loading code from shaders/data.h. | ||||
* | Implement specular mapping | Tomasz Kramkowski | 2018-10-19 | 1 | -10/+23 |
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* | Move assets to an assets subdirectory and simplify model loading | Tomasz Kramkowski | 2018-05-04 | 1 | -1/+1 |
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* | Cleanup: License headers, spacing, naming | Tomasz Kramkowski | 2018-05-02 | 1 | -0/+4 |
| | | | | | | | Rename vnorm to fnorm (fragment normal). Change shader license headers to C++ style comments. Fix spacing for PI define in faqe.c. Add missing license headers. | ||||
* | Implement diffuse texture loading and basic material support | Tomasz Kramkowski | 2018-05-02 | 1 | -0/+54 |