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* Cleanup passTomasz Kramkowski2018-10-271-2/+5
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* Use shaders/data.h to generate material codeTomasz Kramkowski2018-10-221-8/+10
| | | | | There is enough information to generate some of the material loading code from shaders/data.h.
* Implement specular mappingTomasz Kramkowski2018-10-191-10/+23
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* Move assets to an assets subdirectory and simplify model loadingTomasz Kramkowski2018-05-041-1/+1
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* Cleanup: License headers, spacing, namingTomasz Kramkowski2018-05-021-0/+4
| | | | | | | Rename vnorm to fnorm (fragment normal). Change shader license headers to C++ style comments. Fix spacing for PI define in faqe.c. Add missing license headers.
* Implement diffuse texture loading and basic material supportTomasz Kramkowski2018-05-021-0/+54