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* Simplify gl loading by removing m4 and merging gldefs.hTomasz Kramkowski2018-03-301-64/+0
| | | | | | | | | | | m4 has been removed, loadgl.c.in is now gl.c, gldefs.h and loadgl.h.in have now been merged into gl.h. loadgl.m4 has been transformed into glfunc.h which is being used in the way of a bie index file to generate information at 3 places. lgl_load is now gl_load and doesn't return anything, the jongjmp.h method of error handling was pre-emptive and for now this much simpler system will suffice. This means that lgl_strerror is no longer neede.
* Add gl_strerror implementationTomasz Kramkowski2018-03-271-0/+16
| | | | gl_strerror takes an OpenGL error enum and acts like strerror.
* loadgl: Use m4 to generate the loadsTomasz Kramkowski2018-03-261-0/+48
The loadgl interfaces, loads and functions are now generated with m4 so that all the information can be stored in a single place.