Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Simplify gl loading by removing m4 and merging gldefs.h | Tomasz Kramkowski | 2018-03-30 | 1 | -6/+2 |
| | | | | | | | | | | | m4 has been removed, loadgl.c.in is now gl.c, gldefs.h and loadgl.h.in have now been merged into gl.h. loadgl.m4 has been transformed into glfunc.h which is being used in the way of a bie index file to generate information at 3 places. lgl_load is now gl_load and doesn't return anything, the jongjmp.h method of error handling was pre-emptive and for now this much simpler system will suffice. This means that lgl_strerror is no longer neede. | ||||
* | Move to using bie for assets | Tomasz Kramkowski | 2018-03-28 | 1 | -3/+3 |
| | | | | | Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h. | ||||
* | Add more vertex attributes (use a struct) | Tomasz Kramkowski | 2018-03-27 | 1 | -6/+15 |
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* | glprog: Wrap OpenGL program object loading | Tomasz Kramkowski | 2018-03-27 | 1 | -44/+7 |
| | | | | | glprog provides a simple interface to loadign OpenGL program objects and getting their uniform locations. | ||||
* | init commit | Tomasz Kramkowski | 2018-03-26 | 1 | -0/+143 |