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* Simplify gl loading by removing m4 and merging gldefs.hTomasz Kramkowski2018-03-301-6/+2
| | | | | | | | | | | m4 has been removed, loadgl.c.in is now gl.c, gldefs.h and loadgl.h.in have now been merged into gl.h. loadgl.m4 has been transformed into glfunc.h which is being used in the way of a bie index file to generate information at 3 places. lgl_load is now gl_load and doesn't return anything, the jongjmp.h method of error handling was pre-emptive and for now this much simpler system will suffice. This means that lgl_strerror is no longer neede.
* Move to using bie for assetsTomasz Kramkowski2018-03-281-3/+3
| | | | | Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h.
* Add more vertex attributes (use a struct)Tomasz Kramkowski2018-03-271-6/+15
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* glprog: Wrap OpenGL program object loadingTomasz Kramkowski2018-03-271-44/+7
| | | | | glprog provides a simple interface to loadign OpenGL program objects and getting their uniform locations.
* init commitTomasz Kramkowski2018-03-261-0/+143