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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-03-28 00:17:30 +0100 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-03-28 00:18:53 +0100 |
commit | 768feb8bf10807142ff1f21d29f7492509362a18 (patch) | |
tree | 5adad2a4791c5c100c934e01d70c089d0b6002ed /gltest.c | |
parent | f68b69f5d2e99143d371c6e50ca28f0d5ff739c5 (diff) | |
download | faqe-768feb8bf10807142ff1f21d29f7492509362a18.tar.gz faqe-768feb8bf10807142ff1f21d29f7492509362a18.tar.xz faqe-768feb8bf10807142ff1f21d29f7492509362a18.zip |
Move to using bie for assets
Shaders are now stored in a bie flat archive and indexed via assets.c
and assets.h.
Diffstat (limited to 'gltest.c')
-rw-r--r-- | gltest.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -5,12 +5,12 @@ #include <GLFW/glfw3.h> #include <stdbool.h> +#include "assets.h" #include "eprintf.h" #include "gldefs.h" #include "glprog.h" #include "linmath.h" #include "loadgl.h" -#include "shaders.h" #include "nelem.h" enum { @@ -90,8 +90,8 @@ int main(int argc, char **argv) gl_va_enable(2); prog = glprog_load(2, (struct shdrdat []){ - { GL_VERTEX_SHADER, shader_vert_data, shader_vert_size }, - { GL_FRAGMENT_SHADER, shader_frag_data, shader_frag_size }, + { GL_VERTEX_SHADER, vert_glsl.data, vert_glsl.size }, + { GL_FRAGMENT_SHADER, frag_glsl.data, frag_glsl.size }, }, 1, &(struct unidat){ "ucolor", &ucolor }); |