Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Move to using bie for assets | Tomasz Kramkowski | 2018-03-28 | 1 | -3/+3 |
| | | | | | Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h. | ||||
* | Add more vertex attributes (use a struct) | Tomasz Kramkowski | 2018-03-27 | 1 | -6/+15 |
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* | glprog: Wrap OpenGL program object loading | Tomasz Kramkowski | 2018-03-27 | 1 | -44/+7 |
| | | | | | glprog provides a simple interface to loadign OpenGL program objects and getting their uniform locations. | ||||
* | init commit | Tomasz Kramkowski | 2018-03-26 | 1 | -0/+143 |