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* Move to using bie for assetsTomasz Kramkowski2018-03-281-3/+3
| | | | | Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h.
* Add more vertex attributes (use a struct)Tomasz Kramkowski2018-03-271-6/+15
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* glprog: Wrap OpenGL program object loadingTomasz Kramkowski2018-03-271-44/+7
| | | | | glprog provides a simple interface to loadign OpenGL program objects and getting their uniform locations.
* init commitTomasz Kramkowski2018-03-261-0/+143